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> Time for parse 5h 43m
> Time for trace 10m 53s
> 111590857 bytes
> 480000 triangles
> the resulting mesh file is 138,5 mB,
> it takes 9m 22s to parse it,
>
> and still the mesh is not smooth :(
>
> Generated by a macro, that turns a set of parametric functions into a
> mesh of smooth_triangles with uv_vectors, and does displacement
> mapping.
You might not need this smoothness in the body, but only in the 'some kind of
spikes' and the junction to the body, then if you're able to concentrate
smoothness there, you might need a lesser number of triangles for an overall
extremely smooth mesh...
But I guess this might not be as easy as I say...
Simon
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoo com)
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